Border As Interface: The game (2026)Border as Interface: The Game is a remake of the video work Border as Interface into an interactive form using Twine, a free text-game engine.
Both video and text game oscillate between a distant spectatorship and a heartfelt, autobiographical perspective – akin to the way that the technical infrastructures we are embedded in require just as much critical reflection as emotional and affective mapping. PLAY https://petrasz.neocities.org/Border_as_interface_EN_CZ |
0UR 6H05T5, 0UR 5H3115 (Our Ghosts, Our Shells)
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the shape of worlds to come (2022)The shape of worlds to come is a short branching-narrative game that serves as a tool to think about the shape of clouds, rail crossings, and death. Journeying through multiplanar realms and conversations, the protagonist muses on the conditions of life under a game-like realism.
Produced with support from Nitja Centre for Contemporary Art. DOWNLOAD for PC / CLICK HERE for MAC / CLICK HERE To play, unpack the zip file, and click the clouds_vn.exe file to launch the game. ↓ Sample play-through of one of the possible routes in the game featuring special narration readout and a somewhat janky live 2D avatar https://vimeo.com/952898071?fl=pl&fe=sh |